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djet0

Joined: 29 Mar 2006 Posts: 42
Location: Teh Golden State
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Posted: Mon Apr 03, 2006 8:55 pm Post subject: CS Sprites? |
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That's my current and regularly forgotten question. Thanks to FH I remembered...
Where can we find those CS sprites?
...
plz.
_________________ OOIIYY! Howzez life for ya?
Heh Heh. |
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Genius314
Joined: 11 Mar 2006 Posts: 36
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Posted: Mon Apr 03, 2006 9:41 pm Post subject: |
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You mean the sprites in the game? Open the .pbm files in the data folder. _________________ I'm such a noob... |
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djet0

Joined: 29 Mar 2006 Posts: 42
Location: Teh Golden State
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Posted: Tue Apr 04, 2006 2:33 am Post subject: |
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Aw man, you mean it was that easy?
dang, i so dum _________________ OOIIYY! Howzez life for ya?
Heh Heh. |
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sinowBeat

Joined: 07 Mar 2006 Posts: 153
Location: In the Studio
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Posted: Tue Apr 04, 2006 5:44 pm Post subject: |
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| Genius314 wrote: | | Open the .pbm files in the data folder. | What do you open them with? _________________ -=sB=-
"Verily, I say unto thee, bollocks." -Quartermass |
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Genius314
Joined: 11 Mar 2006 Posts: 36
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Posted: Tue Apr 04, 2006 7:39 pm Post subject: |
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Paint. Notice that pbm can be arranged into bmp?
Its the same format as bmps.
The only difference is that at the very end of the file, theres a line of text saying "(C)Pixel"
Make sure if you edit it at all, you add "(C)Pixel" to the end with a hex editor (or possibly just notepad or something. I don't know). _________________ I'm such a noob... |
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sinowBeat

Joined: 07 Mar 2006 Posts: 153
Location: In the Studio
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Posted: Tue Apr 04, 2006 7:57 pm Post subject: |
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Yeah, I guess it would be worth it if I were still in the Sprite Comic business... but those days are long gone. _________________ -=sB=-
"Verily, I say unto thee, bollocks." -Quartermass |
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Guest
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Posted: Wed Apr 05, 2006 5:54 am Post subject: |
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| Woah, weird. I can open them with ACDsee. |
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Guest
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Posted: Sat Apr 29, 2006 5:14 pm Post subject: |
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They aren't in the exact same format as bitmap. PBM is Portable BitMap, which uses a color table to keep the file size smaller than a regular bitmap, without quality loss.
You will have to use a more advanced editor such as Photoshop to edit the sprites and have them actually "work" in-game, as each sprite is limited to a certain palette.
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