Importing into Cave Story, right?
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PostPosted: Wed Apr 19, 2006 3:01 am    Post subject: Importing into Cave Story, right? Reply with quote
Are you going to somehow hex edit the soundtrack into Cave Story so you can play the game with the Remix? It's a stupid question, as it looks like there are no plans for that, but it would be awesome if you could hack it in. Is it even possible? If so, you should do it (because the teaser sounds awesome).

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tumult



Joined: 05 Mar 2006
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PostPosted: Wed Apr 19, 2006 7:58 am    Post subject: Reply with quote
hex isn't going to save you, son.

someone would have to insert mp3 or whatever playing code into the executable and then change all of the routines in the game which call the in-game synth to work with the new playing code.

good luck.
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tackle



Joined: 01 Apr 2006
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PostPosted: Wed Apr 19, 2006 10:42 am    Post subject: Reply with quote
good luck isn't going to save you son.

you need tons of skill as well Very Happy
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k-wix
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Joined: 03 Mar 2006
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PostPosted: Wed Apr 19, 2006 2:09 pm    Post subject: Reply with quote
It's something i thought about when we first started the project - but there are currently no plans to do this, as the two above me have said, its not really an easy thing to do.. at all. If someone wanted to take it upon themselves, however.. i wouldn't be against it - once the project is finished, anyway.
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PostPosted: Wed Apr 19, 2006 4:16 pm    Post subject: Reply with quote
Ow. That does sound hard.

Oh well, just wondering. Maybe [hopefully] someone will step up and help us/do it for us.
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PostPosted: Fri Apr 21, 2006 5:51 pm    Post subject: Reply with quote
AHA!

Ok. I have found out something that MAY work. MAY has emphasis.

I opened Cave Story (doukutsu.exe) into Resource Hacker. I found the original soundtrack under a folder called ORG. Subfolders were game names of songs, like ANSEN, WHITE, BALLOS, etc.

Under each subfolder there is a file (looks hexadecimal-ish) named a number (00, 01, 09, etc).

More details later. I wonder if you can get some music in.

And uh, does anyone know the name of Gestation in the game? (eg ANSEN)

-tBuhler
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PostPosted: Fri Apr 21, 2006 6:00 pm    Post subject: Reply with quote
EDIT: The files aren't numbers, they are all 1041.

Ok, so I changed ACCESS from the original to a MP3 file BeeGees. The game ran, but nothing played where Access was supposed to play.

Tumult mentioned it called the In-Game synth. That could be worked around, maybe. Maybe.

I wonder if you worked with Miza or Sue's Workshop, you could have the game call something other than the synth. Tricky...

-tBuhler
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tackle



Joined: 01 Apr 2006
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PostPosted: Fri Apr 21, 2006 7:45 pm    Post subject: Reply with quote
well the music in the game is .org-format and I'm no programmer whatsoever and have very little grasp over how games work in general, BUT I'm pretty sure that for an application to be able to play an mp3 file it needs the ability to play it (duh)

what I mean by that is that cavestory itself in this case would need an mp3-plugin to convert mp3 to listenable audio

so, good luck with that
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Genius314



Joined: 11 Mar 2006
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PostPosted: Fri Apr 21, 2006 9:06 pm    Post subject: Reply with quote
Hmm, what about .wav? They seem simpler than mp3, and they can (i think) be music. Maybe less coding is needed for waves? But, i don't know much about this.
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PostPosted: Fri Apr 21, 2006 10:57 pm    Post subject: Reply with quote
Well, I don't know. I'll keep me eyes peeled for anything to do about that.

-tBuhler
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tackle



Joined: 01 Apr 2006
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PostPosted: Fri Apr 21, 2006 11:29 pm    Post subject: Reply with quote
well waves are uncompressed audio, mp3 is compressed audio

if you would have the whole soundtrack in wave format it would be several hundred megabytes
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PostPosted: Sat Apr 22, 2006 1:37 am    Post subject: Reply with quote
Hum. This is quite a puzzle, isn't it?

Maybe it isn't possible. But there's that small feeling inside that this could really work.

I don't think I could do it, but I'm ready to look into it. Right now I'm experimenting with Resource Hacker and Sue's Workshop, but I think I will switch to Miza, although it will be the same (they both use TSC tags, right?)

Don't get your hopes up.

-tBuhler
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djet0



Joined: 29 Mar 2006
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Location: Teh Golden State

PostPosted: Tue Apr 25, 2006 3:58 pm    Post subject: Reply with quote
I know one game that uses mp3s in the game:
Ragnarok Online.
I'm wondering, maybe someone can hack the program and find a plug-in...
bah, what am i saying. forget that, I'm going to get some help. I think the first thing to do is find out where the org player is located in the game...
it would help if someone could get pixel's original program... except that's impossible and out of the question.
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djet0



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PostPosted: Wed Apr 26, 2006 6:01 am    Post subject: Reply with quote
BTW, i forgot to mention, if this becomes possible, then we need another project that makes all the songs made here "loopable." Very Happy
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PostPosted: Thu Apr 27, 2006 2:47 am    Post subject: Reply with quote
Original Program as in Source Code? I couldn't use that in a useful way unless it was C/C++/C#/Java. And I don't even know much in those fields.

Ragnarok Online? Oh, you mean a game that uses user-mp3 files. Easy. Roller Coaster Tycoon 3. What's more is that I actually own RCT3.

Cave Story Source + Hacked mp3 Plugin = WHOA MY GOSH!

I think this could work. If we could get the source.

-tBuhler


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