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Posted: Wed Apr 19, 2006 3:01 am Post subject: Importing into Cave Story, right? |
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Are you going to somehow hex edit the soundtrack into Cave Story so you can play the game with the Remix? It's a stupid question, as it looks like there are no plans for that, but it would be awesome if you could hack it in. Is it even possible? If so, you should do it (because the teaser sounds awesome).
-sig-
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tumult
Joined: 05 Mar 2006 Posts: 18
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Posted: Wed Apr 19, 2006 7:58 am Post subject: |
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hex isn't going to save you, son.
someone would have to insert mp3 or whatever playing code into the executable and then change all of the routines in the game which call the in-game synth to work with the new playing code.
good luck. |
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tackle
Joined: 01 Apr 2006 Posts: 35
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Posted: Wed Apr 19, 2006 10:42 am Post subject: |
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good luck isn't going to save you son.
you need tons of skill as well  |
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k-wix Site Admin

Joined: 03 Mar 2006 Posts: 144
Location: Grassland
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Posted: Wed Apr 19, 2006 2:09 pm Post subject: |
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It's something i thought about when we first started the project - but there are currently no plans to do this, as the two above me have said, its not really an easy thing to do.. at all. If someone wanted to take it upon themselves, however.. i wouldn't be against it - once the project is finished, anyway. _________________ <3
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Guest
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Posted: Wed Apr 19, 2006 4:16 pm Post subject: |
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Ow. That does sound hard.
Oh well, just wondering. Maybe [hopefully] someone will step up and help us/do it for us. |
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Guest
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Posted: Fri Apr 21, 2006 5:51 pm Post subject: |
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AHA!
Ok. I have found out something that MAY work. MAY has emphasis.
I opened Cave Story (doukutsu.exe) into Resource Hacker. I found the original soundtrack under a folder called ORG. Subfolders were game names of songs, like ANSEN, WHITE, BALLOS, etc.
Under each subfolder there is a file (looks hexadecimal-ish) named a number (00, 01, 09, etc).
More details later. I wonder if you can get some music in.
And uh, does anyone know the name of Gestation in the game? (eg ANSEN)
-tBuhler |
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Guest
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Posted: Fri Apr 21, 2006 6:00 pm Post subject: |
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EDIT: The files aren't numbers, they are all 1041.
Ok, so I changed ACCESS from the original to a MP3 file BeeGees. The game ran, but nothing played where Access was supposed to play.
Tumult mentioned it called the In-Game synth. That could be worked around, maybe. Maybe.
I wonder if you worked with Miza or Sue's Workshop, you could have the game call something other than the synth. Tricky...
-tBuhler |
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tackle
Joined: 01 Apr 2006 Posts: 35
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Posted: Fri Apr 21, 2006 7:45 pm Post subject: |
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well the music in the game is .org-format and I'm no programmer whatsoever and have very little grasp over how games work in general, BUT I'm pretty sure that for an application to be able to play an mp3 file it needs the ability to play it (duh)
what I mean by that is that cavestory itself in this case would need an mp3-plugin to convert mp3 to listenable audio
so, good luck with that |
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Genius314
Joined: 11 Mar 2006 Posts: 36
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Posted: Fri Apr 21, 2006 9:06 pm Post subject: |
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Hmm, what about .wav? They seem simpler than mp3, and they can (i think) be music. Maybe less coding is needed for waves? But, i don't know much about this. _________________ I'm such a noob... |
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Guest
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Posted: Fri Apr 21, 2006 10:57 pm Post subject: |
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Well, I don't know. I'll keep me eyes peeled for anything to do about that.
-tBuhler |
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tackle
Joined: 01 Apr 2006 Posts: 35
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Posted: Fri Apr 21, 2006 11:29 pm Post subject: |
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well waves are uncompressed audio, mp3 is compressed audio
if you would have the whole soundtrack in wave format it would be several hundred megabytes |
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Guest
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Posted: Sat Apr 22, 2006 1:37 am Post subject: |
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Hum. This is quite a puzzle, isn't it?
Maybe it isn't possible. But there's that small feeling inside that this could really work.
I don't think I could do it, but I'm ready to look into it. Right now I'm experimenting with Resource Hacker and Sue's Workshop, but I think I will switch to Miza, although it will be the same (they both use TSC tags, right?)
Don't get your hopes up.
-tBuhler |
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djet0

Joined: 29 Mar 2006 Posts: 42
Location: Teh Golden State
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Posted: Tue Apr 25, 2006 3:58 pm Post subject: |
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I know one game that uses mp3s in the game:
Ragnarok Online.
I'm wondering, maybe someone can hack the program and find a plug-in...
bah, what am i saying. forget that, I'm going to get some help. I think the first thing to do is find out where the org player is located in the game...
it would help if someone could get pixel's original program... except that's impossible and out of the question. _________________ OOIIYY! Howzez life for ya?
Heh Heh. |
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djet0

Joined: 29 Mar 2006 Posts: 42
Location: Teh Golden State
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Posted: Wed Apr 26, 2006 6:01 am Post subject: |
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BTW, i forgot to mention, if this becomes possible, then we need another project that makes all the songs made here "loopable."  _________________ OOIIYY! Howzez life for ya?
Heh Heh. |
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Guest
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Posted: Thu Apr 27, 2006 2:47 am Post subject: |
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Original Program as in Source Code? I couldn't use that in a useful way unless it was C/C++/C#/Java. And I don't even know much in those fields.
Ragnarok Online? Oh, you mean a game that uses user-mp3 files. Easy. Roller Coaster Tycoon 3. What's more is that I actually own RCT3.
Cave Story Source + Hacked mp3 Plugin = WHOA MY GOSH!
I think this could work. If we could get the source.
-tBuhler
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